Engine & Movement

★ About Engine & Movement

Walking MP determines the average speed, and running MP is the top speed of this Mech. The engine type determines the kind of engine that powers this mech. This can have an affect on the size and cost of the engine. Myomer is the special movement speed and strength enhancements that are available to Mechs.

Running MP 2

Omni 25

  • Mass 0.5 tons
  • Crits 0
  • Cost 41,666

Internal Components

★ About Internal Components

These options can affect the weight, size, and price of these listed components.

Targeting System provides some different combat targeting options.

  • Mass 6.5 tons
  • Crits 0
  • Cost 560,000

Jump Jets

★ About Jump Jets

Jump Jets allow the Mech to circumnavigate terrain by launching the Mech vertically. The Jumping MP cannot exceed the Walking MP.

Type provides more options that affect the weight and size of the jump jets.

  • Mass 0 tons
  • Crits 0
  • Cost 0

Heat Sinks

★ About Heat Sinks

Heat sinks dissipate heat generated by the Mech's movement and weapons. Fusion based engines provide 10 weight free heat sinks.

Type provides more options that affect the weight and size of the heat sinks.

  • Mass 0 tons
  • Crits 9
  • Cost 0

Armor

★ About Armor

External armor protects the Mech from damage. The maximum armor available to a Mech is based on the total mass of the Mech itself.

Type provides more options that affect the weight and size of the armor.

0/89

Head

9

Torsos

Rear 12

Rear 16

Rear 12

Arms

8

8

Legs

12

12

Auto Fill

  • Mass 0 tons
  • Crits 0
  • Cost 0

Weapons & Equipment

★ About Weapons & Equipment

Each the weapons and equipment listed have differing weights and sizes. Each item placed on a Mech has to be placed in a specific location on the Mech with consideration to the size of the location versus the weapon itself.

  Type Heat Damage Min Short Medium Long Tons Crits Ammo Cost BV
Large Laser 8 8 1-5 6-10 11-15 5.0 2 100,000 123
Medium Laser 3 5 1-3 4-6 7-9 1.0 1 40,000 46
Small Laser 1 3 1 2 3 0.5 1 11,250 9
PPC 10 10 3 1-6 7-12 13-18 7.0 3 200,000 176
Flamer 3 2 1 2 3 1.0 1 7,500 6
Autocannon/2 1 2 4 1-8 9-16 17-24 6.0 1 45 75,000 37
Autocannon/5 1 5 3 1-6 7-12 13-18 8.0 4 20 125,000 70
Autocannon/10 3 10 1-5 6-10 11-15 12.0 7 10 200,000 124
Autocannon/20 7 20 1-3 4-6 7-9 14.0 10 5 300,000 178
Machine Gun 0 2 1 2 3 0.5 1 200 5,000 5
Flamer (Vehicle) 3 2 1 2 3 0.5 1 20 7,500 5
LRM-5 2 1-5 6 1-7 8-14 15-21 2.0 1 24 30,000 45
LRM-10 4 3-10 6 1-7 8-14 15-21 5.0 2 12 100,000 90
LRM-15 5 5-15 6 1-7 8-14 15-21 7.0 3 8 175,000 136
LRM-20 6 6-20 6 1-7 8-14 15-21 10.0 5 6 250,000 181
SRM-2 2 2-4 1-3 4-6 7-9 1.0 1 50 10,000 21
SRM-4 3 2-8 1-3 4-6 7-9 2.0 1 25 60,000 39
SRM-6 4 4-12 1-3 4-6 7-9 3.0 2 15 80,000 59
Cargo Pod 0 0 1.0 1 0 0
Ammo (AC/2) 45 0 0 1.0 1 45 1,000 5
Ammo (AC/5) 20 0 0 1.0 1 20 4,500 9
Ammo (AC/10) 10 0 0 1.0 1 10 6,000 15
Ammo (AC/20) 5 0 0 1.0 1 5 10,000 20
Ammo (MG) 200 0 0 1.0 1 200 1,000 1
Ammo (MG) 100 0 0 0.5 1 100 500 1
Ammo (Flamer) 20 0 0 1.0 1 20 1,000 1
Ammo (LRM-5) 24 0 0 1.0 1 24 30,000 6
Ammo (LRM-10) 12 0 0 1.0 1 12 30,000 11
Ammo (LRM-15) 8 0 0 1.0 1 8 30,000 17
Ammo (LRM-20) 6 0 0 1.0 1 6 30,000 23
Ammo (SRM-2) 50 0 0 1.0 1 50 27,000 3
Ammo (SRM-4) 25 0 0 1.0 1 25 27,000 5
Ammo (SRM-6) 15 0 0 1.0 1 15 27,000 7
  1. Large Laser 8 8 Medium
    5.0t 2 crits 100k
  2. Medium Laser 3 5 Short
    1.0t 1 crits 40k
  3. Small Laser 1 3 Point
    0.5t 1 crits 11.25k
  4. PPC 10 10 Medium
    7.0t 3 crits 200k
  5. Flamer 3 2 Point
    1.0t 1 crits 7.5k
  6. Autocannon/2 1 2 Long
    6.0t 1 crits 75k
  7. Autocannon/5 1 5 Medium
    8.0t 4 crits 125k
  8. Autocannon/10 3 10 Medium
    12.0t 7 crits 200k
  9. Autocannon/20 7 20 Short
    14.0t 10 crits 300k
  10. Machine Gun 0 2 Point
    0.5t 1 crits 5k
  11. Flamer (Vehicle) 3 2 Point
    0.5t 1 crits 7.5k
  12. LRM-5 2 1-5 Long
    2.0t 1 crits 30k
  13. LRM-10 4 3-10 Long
    5.0t 2 crits 100k
  14. LRM-15 5 5-15 Long
    7.0t 3 crits 175k
  15. LRM-20 6 6-20 Long
    10.0t 5 crits 250k
  16. SRM-2 2 2-4 Short
    1.0t 1 crits 10k
  17. SRM-4 3 2-8 Short
    2.0t 1 crits 60k
  18. SRM-6 4 4-12 Short
    3.0t 2 crits 80k
  19. Cargo Pod 0 0 N/A
    1.0t 1 crits 0k
Left Arm

8 Crits Available

    Left Torso

    12 Crits Available

      Left Leg

      2 Crits Available

        Head

        1 Crits Available

          Center Torso

          2 Crits Available

            Mandatory
            • 9
            • 0
            Right Arm

            8 Crits Available

              Right Torso

              12 Crits Available

                Right Leg

                2 Crits Available

                  • Mass 0 tons
                  • Crits 0
                  • Cost 0

                  Warrior

                  ★ About Warrior

                  The warrior is the pilot of the Mech. Piloting skill and gunnery skills are defaulted at he average skill levels for the tpyical mechwarrior. Changing the experience will allow for a different range of skill levels for the warrior, the lower the number the better the skill level.

                  Auto-Eject determines if the ejection system will automatically eject the warrior if a critical system in the Mech is destroyed.

                  5

                  4

                  On the Record Sheet, (blank line) will display a dotted line.

                  • Mass tons
                  • Crits
                  • Cost

                  Design Quirks

                  ★ About Design Quirks

                  Design quirks are advanced optional rules that have both negative and positive effects on the Mech's performance. The selected positive and negative quirks should be equal.

                  The number of Positive and Negative quirks should be equal.

                  • Mass tons
                  • Crits
                  • Cost

                  Technical Readout

                  ★ About Technical Readout

                  Technical readout is for more specific information about the Mech and its history. This information only appears on the technical readout print out page.